Guild Schedule

NEWS:
KvebG0PA (zero, not O) (got this code 3/28/19)

Saturday, December 22, 2012

Base Contruction: Architect Society

We have gotten the 3000 cultivation that we needed and have begun construction on the Architect Society building. Among other things, this building will add 50 quests to our daily max construction quests allowing us to build things faster.

Since these constructions are going to pop up pretty fast and we will reach our daily max quickly as well, make sure you check the construction info in the guild menu before taking your quests.

Great work guys!!

Friday, December 21, 2012

Construction Completed! Dining Hall Lv1

We now have a our dining hall! Our campfires will be at 19:00 daily. So come get your free and easy exp! Yay campfires!

You can also trade some of your contribution for a good chunk of exp at the dining hall. And you can take quests from the Dining Hall Manager instead of the Guild Base Manager when we are not building something. If we are building something, you still need to take the quests from the Construction Manager to get them to count toward the build.

Thursday, December 20, 2012

Base Location Change

Our base location has changed to the City of Oblivion in the Sea of Oblivion.

Wednesday, December 19, 2012

Base Construction: Dining Hall Lv1

We got the 1000 economy that we needed and we have begun to build the dining hall!


Take the construction quests until the daily quest max is reached then switch to prosperous development. This daily quest meter resets with nightly reset, so after 12:00 server, you can go back to doing the construction quests. When in doubt, just check the construction menu.


We need 200 quests completed to get the hall, so keep up the fabulous work!
Campfires, here we come!  XD


Construction Completed! : Trading Post Lv1

We did it! We now have a guild trading post so that we can do guild trade runs. These help generate both funds for the guild and you.

If you haven't already completed your initial trade run with Christopher in Freedom Harbor, you will need to do that before you can do guild trade runs. You need to get the trade quest from the H menu (should be in the level 30 section). It will direct you to talk to Billy, off to the side of Christopher. Then you need to talk to Christopher to take the first trade run. The text will give you clues and run you through how to do it - so this might be one you should stop and read :P

If you need any help, ask. I also put a link in FW Resources in the sidebar to a basic guide.

I will be putting up a more detailed guide in a day or two.

Go back to the Prosperous Development quests so that we can get the 1000 Economy we need for the next structure: Dining Hall!!



Tuesday, December 18, 2012

Base Construction : Trading Post Lv1

We got the 3000 economy we needed and we are now building a trading post! Remember to take your base quests from the construction manager until we reach max construction quests or we are done building. You can always see what we are building and whether we've reached our daily max on construction quests by checking the guild menu/base/construction.

Once we reach our max construction quests for the day, switch to doing prosperous development as we get a different set of points for these quests that we also need.

See this post for more details on getting and completing these quests.

You will not be able to complete guild trade runs until you have first finished the FH trade run quest from Christopher. You can complete this quest at 30+. HERE is a decent guide to that first run. I am also putting this in the FW Resources sidebar list for easier access.
Another guide is HERE.

Keep up the great work everyone!! XD

Sunday, December 16, 2012

Quick Guide to Base Quests

Acid Ants
Air Sprite
Chained Soul
Confused Soul
Covert Spy
Earth Core
Fading Soul
Flame Core
Furious Abomination
Groundwork Borer
Hideous Zombie
Inspect Clouds
Inspect Fluctuation Point
Inspect the Land
Inspect Observation Point
Leaf Core
Lost Soul
Lurking Spy
Magnetic Mist
Magnetic Sky
Magnetic Steam
Mist Core
Mist Sprite
Myth Core
Nexus
Plague Rat
Skybound Wraith
Sludge Spitter
Steel Core
Swamp Crawler
Treant Refugee
Vigor Core
Void Core
Water Core
Water Sage
Wind Core
Wind Sprite

To jump to any one of these quests, press Ctrl+F, insert the quest name, and hit Enter 

 

 

Acid Ants

Need flying mount. Fly from the Guild Base Manager toward the Nexus. On a platform right before the Nexus you should see the ants. You can attack while in flight.


Air Sprite



Need flying mount. This is up on top of a floating rock. Talk to it.

 

Chained Soul

 
Can reach via land, but you'll want to use the balloon if you auto-route as otherwise it has the tendency to run you off the platform. Use the tool in your bag to summon the chained soul, talk to them and you are done.


Confused Soul

 Can auto-route via land. Summon it with the tool in your bag. Talk to it.


Covert Spy

Can auto-route via land. You will need to summon the spy with the tool in your bag and kill him to finish this quest.



Earth Core

Can auto-route via land. Pick it up.

 

Fading Soul


Need flying mount. The fading soul is on a platform next to the pond. You will need to summon it with the tool in your bag and talk to it.



Furious Abomination

Can auto-route via land. Summon it with the tool in your bag and kill it.

 

Groundwork Borer

Can auto-route via land. Kill the borer.

Hideous Zombie


Can auto-route via land. You will need to summon the zombie with the tool in your bag and kill it.



Inspect Clouds

 

Inspect Fluctuation Point


You can auto-route here via land. When you get there, sometimes you need to click on the blue light to get the quest to complete.

Inspect the Land

Drop off the west side of the guild entrance deck and wait a moment while the quest clears.

 

Inspect Observation Deck

Use the autoroute. Once you get to your destination, you will need to cross the bridge to the structure on the other side that contains a blue, glowing object. Once there, your quest should complete.If the building is built, you only have to cross the bridge and go down the stairs on the right.




Leaf Core

 Can auto-route via land. Just need to pick up the core.


Lost Soul

 

Lurking Spy

When facing the Guild Base Manager, he is on your left, on a ledge below the area that you go for the Furious Abomination. Summon him with the tool in your bag and kill him. Don't use knockback attacks. This mob has abut a 3 mins reset, so if someone has recently killed him, you'll have to wait.

Magnetic Mist

Need flying mount. Head below the base then use auto route. Use the tool in your bag once you get to your stop.

 

Magnetic Sky

 

MagneticSteam

 

Mist Core

Need flying mount. Pick it up.

 

Mist Sprite

Need flying mount. Talk to it.

 

Myth Core

Can auto-route via land. Pick it up.

 

Nexus


Need flying mount. Use auto-route. Flying through the Nexus should complete the quest.



Plague Rat

Can auto-route via land. Kill the rat.



Skybound Wraith 


Need flying mount. You can only kill this while flying.



Sludge Spitter

You can auto-route via land. Kill it.


Steel Core

Need flying mount. Pick it up.

Swamp Crawler

Need flying mount. Must dismount to kill. Don't use knockback attacks.

 

Treant Refugee

  Can auto-route via land. Talk to the treant.


Vigor Core

This is on a ridge above the trading post.

Void Core

Water Core

Can auto-route via land. It's in the water. Pick it up.

  

Water Sage

 

Wind Core

Need flying mount. It's on a rock. Pick it up.


Wind Sprite


Need flying mount. This is on a ledge high above the pond. Talk to it.