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Sunday, July 7, 2013

Jobs

Getting jobs

 Jobs/occupations are different from class. Any of the jobs can be taken up by any race or class. They are great to have as they can help you finish quests, make items that would otherwise cost soul or trade gold, and some of these items can even be sold for trade gold to other players.

You will get job points as you complete your main quest line. There are a total of 6 job points that you can get for your character and a total of 12 jobs that require the use of these points:
Botany
Alchemy
Chef
Fishing
Mining
Artisan (requires mining products)
Archanist (not yet available)
Tamer
Scavenger
Weaponsmith (requires mining and scavenger products)
Armorsmith (requires mining and scavenger products)
Jewelcrafter (requires mining products)

You will need to decide which jobs to choose, since you obviously can not have all the jobs. The jobs that are good for pretty much all players to have are botany, alchemy, chef, fishing, and mining.  These five jobs come up often in quests and provide everyday, useful items. The items you can gather or make using these jobs can also make you a little bit of trade gold.

Of the other jobs that you can get with your points, only 2 do not require items from another job: tamer and scavenger.

Tamer is a good job to have. People pay well for good pets, and everyone needs pets. Although everyone does get the soul catching skill for free, they can not level beyond the basic without the tamer job. Jewelcrafter and Artisan are two other good jobs to have to have, as necklaces, rings and offhands can not be picked up as drops in instances like armor can be; however are nonetheless extremely useful and desirable.

There are three jobs that everyone gets and do not require points:
Socialite
Adventurer
Merchant

Leveling Jobs

You level the jobs by using the job.To use the job, you will need to pick up tools from the tutor:
Botany (Daise): spade, custom spade for lv5+ available at guild garden assistant
Alchemy (Luia): recipes, ingredients, lv5+ ingredients available at guild supply agent and alchemy assistant
Chef (Michel): recipes, ingredients, lv5+ ingredients available at guild supply agent and bartender
Fishing (Neiven, Dotora): fishing pole, recipes
Mining (Hegen): pick, custom pick for lv4+ available at guild geology society


Each level will require a certain number of usage pts. For most jobs you get 2 pts for each thing you do at the level you are currently at and 1 pt for anything you do at the level immediately preceding your current level. For instance, if you are a level 3 botanist, you will earn 2pts for every lv3 plant you collect and 1pt for every lv2 plant you collect. You will receive no pts for any lv1 plant.

Once you reach your level max pts, you will need to visit the appropriate job tutor to learn the next level.

Some jobs have levels that do not come available until you are level 80: alchemy and chef are two of them. Once you reach 80, the tutors will have these levels available.

Fishing

Leveling fishing is easy - they give you auto-fish!! So all you have to do is make sure you have enough spaces in your bag for every type of thing you might catch at a spot, set your character to auto-fish, and come back later. So simple.

Neiven seems to quit teaching levels for fishing at lv6 - but I have gotten two suggestions from two threads. One says that after 6 you can only get exp using the special bait when you fish - it also says that you can only get it when fishing in base without any bait, so who knows? The other says that you can further your levels by talking to the traveling merchant in Lunagrant Woodland -- the guy with the camel that needs help being protected from thieves as he completes his delivery. I haven't tried either of these, so not sure if they work. I will update this post when I do find out.

Here and here are posts about special bait.
And here is a forum about why we can not level above 6.

Chef

To level chef quickly, use the auto-fish skill. Fish whenever your energy replenishes and make food and drink with the fish. You should be able to do this with all levels of chef. It practically levels itself.

To make Lv5 and Lv6 items, you will need to be a member of a guild with a Lv1 Tavern.
To make Lv7 items, you will need to be a member of a guild with a Lv2 Tavern, and be level 80.

Botany and Mining

These are not easy ones to level. What I have done is just find some time when I want to relax, get a route, collect, realm hop, and collect some more. Even at the higher levels where the items are few and far between, I can usually get 100+ mats in about an hour.

Another tactic is to collect every time you are doing guild base quests. This will take longer, but is easier since you are completing two tasks at once. Also, the materials replenish faster than outside of base.

To collect Lv5 and Lv6 botany materials, you will need to be a member of a guild with Lv1 Garden.
To collect Lv7 botany material, you will need to be a member of a guild with Lv 2 Garden and be level 80.
To collect Lv4 and Lv5 ores, you will need to be a member of a guild with Lv1 Geology Association.
To collect Lv6 ores, you will need to be a member of a guild with Lv2 Geology Association.

Note: While leveling your botany from Lv1 to Lv2, you may want to hang onto about 100 wild roses. You will be asked to make a red rose for one quest from an npc in District 9, and ten red roses to complete the tavern quest in Nightfall. Plus there is an achievement for making 11 red roses.



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