Getting into our raids:
- We do our best to stick to the schedule, but it's not always possible, so actual start times may vary slightly.
- The best way to ensure that you get into our raids is to show up to the campfire preceding the event.
- Events are considered from the beginning unless stated upon recruiting. If you have already completed a level, expect to be removed from the raid.
- Gear drop raid instances will be random assignment of blue gear. If you need a particular piece of blue gear, make your request ahead of time.
- Gear drop raid instances are a need-based roll on purple gear. Those currently using gear with a lesser value than the gear dropped will get priority over those who have gear of the same or greater value. Highest roll wins. Tie = rolloff. All lesser gear is considered equal in need.
- If you are rolling for gear, and want to be considered for need, you must link your gear in raid chat.
- If there is no one with gear valued less than the dropped gear, it goes to a free class roll. Highest roll wins. Tie = first roll wins.
- If two of the same gear/item drops, only one roll is done, and the top two will win (respecting priority).
- We only count rolls for items after the roll for the item is called - don't jump the gun.
- Anyone who did not participate in clearing the boss is not eligible to roll unless all rollers agree/pass, or it was previously agreed and stated. Example of non-participation would be parked-for-points players or people who have to go afk. (Leader reserves the right to allow a roll if the absence was due to an emergency).
- Only one gear win per player per instance unless there is no one else to take the item (respecting priority).
- Any dragon scales belong to the guild.
- Leader reserves the right to keep the dragon tails of the tower we're building.
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