Guild Schedule

NEWS:
KvebG0PA (zero, not O) (got this code 3/28/19)

Guild Work Duties

All members of the guild are expected to pitch in.
We don't expect you to do it all, only what you can.
Here is a list of the goals for all guildies and tips on how to get them done.
Individual contribution goals:
  • Guild/base base quests at least 4 quests (that's just one envelope!) per week.
  • A couple instances that give guild points (look at the list of instances in the G menu)
  • Exorcism weekly for members lv30+ or rift weekly for members lv50+.
Feel free to substitute.



BASE QUESTS

Goal: to fill 4 guild quests a week minimum


GBQS
Currently our guild base quests (gbqs) consist of envelopes that you can get from talking to the Guild Base Manager. The number of envelopes that you receive depends on your level. The higher the level, the higher the number of envelopes. Don't grab the envelopes until you are ready to complete a bunch of them as they are timed (10 hours).

You will need a flying mount for many of these quests. You can not get the flying skill until level 55, so you can either speed level, do what gbqs you can and abandon the ones you can't, or just run the guild quests you can find in the G menu.

There are a few types of quests you can pick up to complete these envelopes: Prosperous Development and Construction are the two main ones. The Guild Base Manager will actually make Prosperous Development available to you once you take the envelopes from him. The Construction quests come form the Construction Manager. The major difference between the two is that the Prosperous Development quests give us building materials while the Construction quests actually build the structure.

We are pretty much maxed for buildings in our guild and will likely never be building.

But, if we are building, take the Construction quests until we reach our max construction quests for the day (currently 200). If we are not building, or we have reached our max building quests for the day, take the Prosperous Development quests. You can check where we might be at on a build by hitting G and going into the construction menu. I recommend checking this before choosing which type of quest to take.

Another option when we are building is to take both and run them at the same time. Each will start one envelope, so you will be finishing two envelopes at once. This can often save you time, and Prosperous Development quests also generate gold for the guild, which is always welcome :)
We've been a maxed guild for some time. The only thing that we have left to build is the dragon tower III; so chances are, we are not building.

For you, these quests give very good exp and merit that you can exchange with Alexander.

Things to remember:
1) You will need a flying mount; so, visit Nadine and get one if you don't already have one (40sg).
2) Make sure that you have at least 2 quest slots open for each quest you take. If you only get half the quest, you will not be able to complete the quest and abandoning a base quest costs you the envelope and the reward that it would bring.
3) Running construction manager and prosperous development quests at the same time can run you into trouble if both are the same as you can only turn in the quest to one npc. In this case you will end up losing an envelope. I keep running out the quests until the unfinished quest is all I have left and then I abandon it in order to get the maximum quests done that I can.

Go HERE for help with completing some of the base quests.


Other Base Quests

The base has a couple of other quests besides the gbqs. You can pick up a quest from the chef in the tavern or the alchemy area. These will send you off to go make a bunch of something. These give you guild points and major cooking/alchemy points (respectively).


GUILD QUESTS

Goal: to fill 4 guild quests a week minimum

Guild quests are instances and quests that are designated to also give you guild points. You can find a list of the guild quests by hitting G. These quests fill automatically when you complete the quest or instance.

All quests should be level appropriate, but if you need help completing any of them, make sure to ask a guildie. And, when you are getting help with instance runs, make sure to grab a recruit order! It gives an even bigger benefit to those higher level guildies that help :)


These quests give the guild zeal and other points it needs to stay healthy. Plus, they give you lots of exp as well as some goodies when they are completed.


DONATION

Goal: Optional

This quest consists of Jessica asking you to bring her something. Sometimes this is just something you harvest, sometimes it is a crafted item. Take this quest every time that you are on. If you can not gather or make what she asks, check with guildies to see if they have it. If you can't finish it by the end of the day and it is something you are having trouble with, abandon it. You may get something better tomorrow.


EXORCISM

Goal: Optional, but highly recommended. Can be substituted with 12 base quests or 3 guild affairs.

A guild base exorcism, exo for short, is a fairly easy, multi-guild event that anyone lv30+ can do. If this event is hosted by another guild, there is a 10s entrance fee. Check the G menu to see when our exos are currently scheduled (this is also listed in the webpage sidebar). They are free entrance for our guildies, 10s for non-guildies; and because they are ours, attending ours increases the amount of benefit given to the guild, so it is recommended that you attend our guild's exo if possible.

Registration for an exo begins 15 minutes before it starts. There are no late entries once exo begins, so be there early. You can use that time to get into a party.

Enter the hosting base. You will see three npcs standing near the trackstone. You want to talk to the larger one in the middle if it is our exo - he will charge you nothing to transport you to the exorcism field. If you are going to a different guild's exo, you will need to talk to the one on the left (he's smaller)- he will charge you 10s to transport you to the exorcism field.

Once at the field you will have to wait for the event to begin. Use this time to get a little snack, a drink, and make friendly with your fellow exorcisers.

When the exo begins, three altars will appear along the back of the field. You will need to pick up the nodes from the altar (just hover your cursor until you see a hand, then click). Once you have a node, run it down to the corresponding vessel at the other end of the field. Running through the vessel automatically drops off your node and replenishes your hp. Continue this until your vessel is full. Once yours is full, move on to another altar and repeat.

Tip: You can pick up as many nodes as you have space in your bag. After picking up a node, move away from the altar, then back to it. You should now see a hand again that will let you pick up another node. Be aware that while picking up nodes you are also being attacked by mobs - don't let your health get too low before going to the vessel. When you get to the other end, you will need to run through the vessel, away from the vessel, and back through it again for as many nodes as you have in your bag. It helps to have your bag open while doing this so that you can monitor when all are gone.

Once all vessels are full, presents will appear on the ground. Pick one up - you will get exp for you; zeal and contribution for your guild.

Next step is raising the pylons on the power traps. The trap bases will appear on the ground on either side of the generator in the middle of the field. Spam click on the base until the pylon appears. Once your pylon appears, move on to the next base.

Once all are done, more presents appear. Grab one. Yay! More stuff.

Next phase is killing the chaotic souls that will attack the traps. Malevolence (the boss) will follow one player around. That player can try to pass him off onto another player using the skill they will get automatically to repel Malevolence, or they can just keep him busy.

Once all traps have been protected, more presents will appear. You know what to do.

Now it's time to kill Malevolence. Lowbies man the traps while the higher levels attack the boss. The forces can be released form the traps by clicking on them. Fire damages the boss, Holy reduces his attack, and Pure reduces his shield. Hit Pure as much as possible.

Once Malevolence is dead there is one more present to pick up and the exo is over.

The guild gets the stats it needs and you get great exp: win-win.



RIFT

Goal: Optional, but highly recommended. Can be substituted with 12 base quests or 3 guild affairs.

This is Saturday night guild vs guild event. We may not have it every Saturday as the battlefield must be won via bidding by the guild leader. But we almost always have one (usually have only a few weeks a year where we do not). You can check to see if we have rift by visiting the Rift Lord after 22:00 on Thursdays. Look through the battlefields and to see if we have one.

Rift is a pvp event, but there are non pvp things to do as well. It has great rewards and helps the guild. Plus, dying doesn't cost you a thing ;)

Go HERE for details about rift.

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