The basics of a trade run are:
- Transporting is restricted while on a trade run to into/out of base and the use of trade caravans.
- You get a certain amount of money to start your run.
- You get a target profit goal that the trade manager wants from you.
- You buy and sell to gain profit to, at the minimum, reach that target.
- Your goal should be to get as far over that target as possible.
- If your merchant level is high enough you can bargain and up-sell.
- You have a limited number of bargains and up-sells you can request.
- Once you reach your required target, you can no longer buy - you can still sell.
- Once you can no longer buy, and have nothing left to sell, you go back to base to settle your run.
The trade run npcs are all over Triumph Plains. To complete the quest just buy at one and sell at another until you reach your merchant goal, then turn in the trade run via one of the npcs. The npc will have a Business Estimation option. Choose that and select Settle. This will end your trade run and give you your rewards.
TIP: To get the max profit from your run, watch your total carefully. As you are closing in on your required goal, sell only enough of what you have to get you just below your required goal. Then buy from that npc as much as they will allow, then sell until you are just below again, and buy again. In this process you are selling to open up slots for buying and the buying reduces the amount of gold you have on hand, which in turn allows you to continue your run. It's tricky, but more profit you get from the run, the better your reward; so it may be worth trying.
NOTE!: If you die during or abandon your very first trade run it will put you into negative mercury rep. You will not be able to get any further trade runs from FH or base until you get 20s in your bag and go talk to Christopher to get the "Regain Mercury Trust" quest which will cost you that 20s.
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