Guild Schedule

NEWS:
KvebG0PA (zero, not O) (got this code 3/28/19)

Saturday, December 15, 2012

Construction Completed! : Castle Lv1

We now have our Castle Lv1!! Great work guys :)

Our next goal is to get our economy up so that we can build the next structure: the trading post!

Go back to doing all the Prosperous Development quests that you can each day. These are the ones that you get from the Guild Base Manager.

Remember, the envelopes are on timers, so don't take them until you are ready to do a bunch. Do not trash the envelopes either, as you can not get these back.

Whether we are building a structure or not, the envelopes should be completed daily. Each of these quests completed help build up different points for the guild that help it to level. Without the quests being done regularly, we can not grow.

Keep checking the guild menu (open the Base tab and look in Construction to see if we have started building anything. Once you see a structure listed there as in progress, you can start taking your quests from the Construction Manager again.

Friday, December 14, 2012

Base Construction : Castle Lv1

We are currently building our first base structure: Castle Lv1. The only requirement for this structure besides having a base is that we complete 100 construction quests. These are the quests that you get from the Construction Manager npc, not the Guild Base Manager npc.


Building this structure will provide the following for our guild:
  • Base will level to Lv1
  • Guild will level to Lv4
  • Adds 100 Max Prosperity
  • Adds 2D to Max Guild Funds
  • Adds 4000 to Max Economy
  • Adds 4000 to Max Cultivation
  • Allows us to build Lv1 buildings
  • Unlocks Castle quests (additional ways to use your envelopes)


Although this structure does not cost anything to build, there is a daily maintenance fee associated with this structure of 2g/day. This will get paid through the guild quests that we do daily.

Wednesday, December 12, 2012

Guild Base Quests

Finally, we have our base!! All those Jessica quests that you completed really paid off. Now we have another quest option open to help the guild - guild base quests (gbq).

Getting the Quests 


When you enter the base, you will see an npc called the Guild Base Manager. Talk to him he'll have three quest options. One will give you a quest to finish 4 guild base quests, one will give you the envelopes and one will give you a guild base quest. Take the first two every time he offers.

 BE VERY CAREFUL HERE: if you click Guild Donation and you have enough gold in your bag it will take 5g (not soul gold either - the unbound stuff) from you without any warning. I suggest keeping your gold in the Leaf Exchange from now on until you need it.

There are two options for base quests: Prosperous Development quests and Construction Manager quests. Prosperous Development raises economy and funds, both of which we need to stash up to grow. The Construction Manager quests give us points toward a current construction. Each structure has a certain number of these points that must be reached in order to build it. We have a max number of construction manager quests that we get credit for in a day, so when we reach that, we need to switch back to prosperous development to get the most from our quests.
  • If we are not currently constructing anything: take the Prosperous Development
  • If we are currently constructing something: take the Construction Manager quests instead (she is on the other side of the tracstone from the Guild Base Manager). 
UNLESS...
  • We are currently constructing something, but we have reached out max construction quests for the day: take the Prosperous Development quests again.

You will need to check to see if we are currently constructing anything, or if we have reached our max construction manager quests for the day. You can do this easily by checking the guild menu (G), opening the Base tab and looking in Construction.

You should be able to see:
  • if we are building anything
  • what we are actually building
  • how many more quests we need to complete to build it
  • if we have reached our max construction manager quests for the day
  • and even what we have already built :)
This picture shows that we were in the process of building Dining Hall Lv1, had 0 of the 200 needed quests completed, had 97 of the maximum 100 daily quests used (those were used for the previous build). Once we reached the 200 needed to complete the build, or the 100 max quests for the day, we would need to stop taking construction quests and move on to Prosperous Development quests.

    Completing the Quests

    You should already be somewhat familiar with how quests work in Forsaken World. The guild quest work in much the same way. All of them are in-base quests that take a minute or two. The quest will most likely contain an auto-routeable link.

    NOTE: For many of these quests you will need a flying mount. If you do not currently have one, talk to Nadine near the Magic Fountain in Freedom Harbor. She will sell you a permanent balloon mount for 40sg.

    The auto-route will not work if you are in a weird position. If you get a message that you can not auto-route, check the quest text again to see if it is an in-base quest or it is asking you to go someplace outside the base. If you are supposed to be in-base, try moving away from whatever you are next to and try auto-routing again.

    Once you find what you are looking for, do whatever it is you are asked to do. Your quest may not complete immediately. I have had to wait 30secs or more before the quest turned green and was marked as competed. So be patient if you know that you did it right. You also should not have to wait at the point where it should have completed - I usually start heading back to where I need to hand it in and have not had any trouble with the quests filling eventually yet.

    Once your complete your quest, go back to the appropriate manager to turn it in.

    Each envelope allows you to complete 4 of these quests. each completed quest and envelope earns various types of points for your guild, including zeal and contribution, and earns you exp and soul gold for yourself.
    Your first envelope also earns you 2 dedication points - bonus!

    NOTE: The envelopes do have an 10 hour time limit on them. Only take them when you will have the time to complete the amount that you want.



    {Details on each quest can be found HERE}

    We Have A Base!!

    Congratulations everyone!! All your hard work paid off and Enigma is now the proud owner of it's very own guild base!

    We are located in the Floating Fairy Isle in the Gloomy Forest.

    You can access the guild base by either going to the base entrance in the Gloomy Forest, or by talking to Matthew, the teleporter on the dock in Freedom Harbor - or by talking to Lawrence at the top of the stairs by Jessica.


    Monday, December 10, 2012

    Gear Improvement - Fortifying Gear

    You have your gear and it is identified, now what? Time to fortify!

    Fortification allows you to add extra points to your gear's base attributes and opens up gem sockets on your gear. You will see on each piece of gear a certain max fortification level. Your goal is to max this out to gain the most added points to your attributes as well as having the most gem sockets you can have. You can fortify it using various star material.

    Dim Star Debris is for gear below 50.
    Recharging Shards is for gear above 50.
    Star Crystals - well, just hang onto those for now.


    You can get these star mats in a variety of ways.

    Dim Star Debris:
    • <lv50 world mob drops
    • weekly through Shylia Market
    • Eyrda rewards
    Recharging Shards:
    • >lv50 world mob drops
    • weekly through Shylia Market
    • AoS drops
    • some pet journeys
    • Eyrda rewards
    Star Crystals
    • >lv50 world mob drops
    • leveling memento boxes
    • Shylia Market one time
    • Masha gives out for certain achievement levels
    • Drops in Dusktown with mantra kill
    • Odyssey boxes from Shylia Market
    • Eyrda Boutique 
    • Prayer
    • There is also a rumor that you can fish these up on rare occasion

    To fortify, the gear must be bound. Take the gear and the star mats to Gabriel. Choose "Fortify Gear" from his menu.
    Gabriel is in the Bazaar in Freedom Harbor

    Here is a piece of gear before any fortification. Notice that the fortification level is 0/12. It has max fortification of 12 levels. The attributes circled in green will get a boost with every level you fortify.

     Place the bound gear into the "Gear" slot. The other slots will auto-load with what you have in your bag. Always start with the lower grade star crystals first. Click the add button until you at least over 90%. Notice that this does cost soul gold. Be sure you have it, or it will switch to your unbound gold!  Then click start.

     

    You will see the gear start to glow if the fortification was successful. As you can see in this example, the success rate was 100% with two star debris, but after fortification, 2 star debris is only 90% success rate. Each time you fortify it takes more and more debris, until finally you will need to move on to a higher grade star.

    After 5 fortifications, you can see the addition to the base attributes has increased decently and that the piece now has a gem socket open. Every 3 levels, you open a new gem socket, so this piece has a possibility of having four gem sockets. And with each gem placed, you gain even more from your gear.

    Fortification is a good thing :)

    Note 1: You can fortify with less than 100% success rate, as it is just that - a success rate. Dim star and recharge shards are fairly easy to come by, so keep trying with them until loading all 8 will get you 0% - then move onto the star crystals.

    Note 2:  I would not recommend using your star crystals on gear below 70. Star crystals are not easy to come by and should be saved until absolutely necessary. Besides, you really do not need more than 5-6/12 fortification on your gear below that for most purposes. Save the star crystals for later when they will do you more good, unless you plan to purchase those you will need.

    Friday, December 7, 2012

    Gear Improvement - Choosing Gear

    Choosing gear is a very personal choice for the most part. It really depends on what your goal is for your character and how much effort and $$ you are willing to put into it. However, there are some standard ideas to keep in mind.

    Gear Grade

    • Gray and white gear is not very good. This does not sell in ah; just sell this to an npc unless you have nothing else to wear.
    • Green is better, and it can be sometimes easier to get. It would be fine until you can find better. Green gear sometimes sells better in ah than blue as long as you keep the price reasonable - scavengers can get good mats from it.
    • Blue gear is what you are looking for. There are several shades of blue gear - but these shades do not indicate a quality difference, blue is blue. Blue gear that you can not use can be sold fairly well in ah. OR, see if your guildies can use it :)
    • Purple is your epic gear. Get this gear if you can find it and afford it. Otherwise, blue gear should be just fine for most purposes.
    Gear also comes with grade marks. These are little badge-like symbols under the name of the gear. The theory is that the more of these there are, the better the gear is - but really I have found that it is more important to concentrate on what the attributes are than worry about these marks.

    Gear attributes

    Although choosing gear attributes is an even more personal thing, there are a few things you want to consider when choosing which gear you will use and which you will sell : what are your character's strengths and weaknesses?

    To know what will boost your character's strengths are, look at the skills that you have, especially the ones that you use most. If they are water based, you will want to get some gear with water attributes. If they are fire based, you will want fire attributes - etc.

    You most likely already know what it's weaknesses are. Do you find yourself dying way too easily? Maybe a little defense or evasion built into your gear could help. Do you find that your attacks are not up to what you would like them to be? Then look for gear that will increase that.

    Also keep in mind that there are certain things that you can get from gear that you can't get from adding gems. For instance, mastery is not something that you can really gain from gems. Gems can be used to increase attack, mana, evasion, defense, accuracy, crit rate, crit defense - so use them and look for the attributes for things gems can't give you.

    Some gear also have more attributes than others. I only recommend buying gear that has at least two original additional attributes (before IDing the piece). The more attributes you can get on gear, the better off you will be.

    Make sure to identify the gear before binding it - if it does not come out the way that you want, then you can still sell it to another player. Fire id for you may not be good, but maybe another player is looking for just that.

    Thursday, December 6, 2012

    Gear Improvement - Identifying Gear

    So you have your gear, now what? 

    One of the easiest ways to improve your gear is by identifying it. Identifying your gear instantly increase your stats. You can get the items used to identify most gear from Shylia Market under Favor/Refine. Scroll of Sages will id gear under level 40. Scroll of Prophet will id gear over 40. You simply need to have the scroll in your bag, right click on the scroll which makes your cursor turn into what looks like a magnifying glass with a pointer on it, then click on the gear that you would like to id.

    As you can see in the first pic, the gear is unidentified (yellow circle). Take a look at the orange circles. These show the stats that eventually get affected when this particular piece gets id'd.



    As you can see in this lower picture, the gear gained 3 accuracy, which is reflected in the accuracy going from 181 to 184. And the gear gained 121 mana, which is reflected in the overall mana going from 7854 to 7975.

    I highly recommend iding the gear before you bind it to your character - especially if you have choices between gear. Then you can see if it would be worth binding, or if you should try selling instead.

    If you end up with additional attributes that do not suite you, but the original attributes are good, you can try re-iding your gear. You will need the appropriate re-id scroll and will need to bring everything to Gabriel. I only recommend re-iding if the item will be on your character for a long time (i.e. higher level gear). It does cost real gold to do this, so make sure it is worth it.

    Note: I recommend only spending effort on gear that has at least two original attributes. You will always gain another two on blue gear, but having four attributes is obviously better than only three.