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Sunday, November 11, 2012

Nightmare Oasis / Nightmare Queen

Level: 60+
Location: Cresent Pond / Immaculate Oasis, Sea of Oblivion

Nightmare Oasis. also referred to as Nightmare Queen and NQ, is a guild quest that consists of a party going to Cresent Pond / Immacualate Oasis in the Sea of Oblivion, fishing up the Nightmare Queen, Alanna, and killing her.
  • This is a level 60 quest, but any level can help out. 
  • There has to be a person in the party that has the fishing job. 
  • They must use special lures, Raisinger Dream, that can be bought from the The Fleet of Myth merchant, Bob, who stands on a dock south of the Water Observatory trackstone. You should have 10 lures, and it may take this many. 
  • The person fishing has to have the oasis quest, or they will not be able to fish her. You can only take the quest once a day, so don't use up all your fishers in one party! 
  • You can do this for your guild once a day. DON'T FORGET TO TAKE THE QUEST!
  • Fuzzy orbs spawn at either end of the pond. Kill them or they will replenish her health. Lower levels can take care of the orbs so that the higher levels can concentrate on killing the queen. 
  • It is not necessary to have a healer if you have a lot of high level players, but it is a good idea.
This quest does not get accepted retroactively so be sure to take the quest before Alanna is killed! Completing the guild quest gives you contribution, merit and 2 zeal.

Additionally, at the end, you may receive either Void Dust or Void Alloy. You can give the voids to Jessica once a week, if you have extra, send it to your guild leader. These items are used for building structures in the guild.  Void Dust: gives you 5 contribution and 5 merit helps the guild build structures. Void Alloy: gives you 10 contribution and 10 merit, helps the guild build structures.

Gear Drop: sometimes

Helpful tip: you can do this quest with less than six people if their levels are high enough, you have a good tank, and you have a good healer (I have successfully completed this with just a party of a 75 ele warrior, a 74 blood vamp, and a 68 mix warrior -- and I have also done this with a party of just a 78 ele warrior, a 66 blood vamp, a 67 glacial priest, and a 48 mixed warrior.). Have one person stay at the west side of Alanna so that they can see to the end of each tip of the crescent. You can also keep track of where they are by using the map. As the fuzzies start to come toward Alanna, that person can either shout out to other players, or they can run get them themselves. Be sure to have someone other than the tank or the main dd take this position if they plan to take out the fuzzies themselves.

 FWI:
  • Having people in your party that can not get the quest does not affect the people who can take the quest; so if there is room, and lowbies want to help and learn, feel free to let them join :) 
  • If you are not in the party that initiated the battle via first contact, you will not get credit for the kill. People who are not in the initiator party can help kill Alanna, but they will get no credit for it. 
  • As long as the fisher does not finish the quest, they can fish up Alanna again - so you can use one fisher for multiple parties by just having them not finish the quest until the last party. If you have multiple parties ready to go, have them set up on different realms and have the fisher realm hop :)

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