There is a known login issue. This is affecting Forsaken World as well as some other PWE games.
One thing that has worked for some accounts is opening a client in Arc, but not logging into that one - just leave it on the opening screen "Welcome to Forsaken World!", no further in than that. Opening a second client in Arc and logging into that one. It doesn't work for all - so good luck!
Reinstalling did work for some people.
Guild Schedule
NEWS:
KvebG0PA (zero, not O) (got this code 3/28/19)Thursday, July 24, 2014
Sunday, July 6, 2014
GoS
First recomendations: Have party that knows what they are doing. You will need a very good priest. HIGHLY recommend a Light Bard in party to for revives and that all members have at minimum 25,000 health.
General info: GoS consists of several different rooms, each with one boss. You get rewards whenever you finish a room. You can also leave the instance, and if you return within the same week (maybe with a different party), you can continue in the next room (it depends on which rooms have already been completed by the party leader when you return).
You can check your progress (which rooms you have successfully completed) at Donald Blake near the Magic Fountain in FH.
When you first enter the Gauntlet of Storms, you start off in the lobby of the instance. The party leader has to speak to the teleporter NPC, then a portal will open to the first room.
Whenever you finish a room, a NPC called Lily will appear. Talk to her to get your rewards, then use the portal to the next room.
Room 1: Istar
When all members of your party are in the room, climb to the top of the cage in the middle of the room. When enough people are on the cage, Istar the Lord of Corpses will spawn. Then climb down quickly!
Important notes for the fight:
Keep an eye on the onscreen messages from Istar!
Stop attacking when he has reflect up (onscreen message and boss buff "Exploding shell")
Infectious poison: One member is infected, and will infect everybody standing near him. So if you see the message that you are infected, go far away from the others!
Lots of other poison attacks with damage over time
Room 2: Tatar
Nothing big here, if you have at least one good AoE in your party:
Tatar will spawn adds (Explosion Worms, Explosions Larvae, Larvae). Kill them as fast as possible, otherwise they will debuff you (Worms) or explode and take away your health (Larvae).
Larvae drop Toxic Bug Fluid, which can be used to counter the debuff from the Explosive Worms.
The adds like to swarm healers, so put someone on healer guard duty.
Room 3: Samir or Misar
Two different bosses wander around in Room 3 when you come in. However, only one of them can be targetted, the other one will vanish when the fight begins. Things to watch out for:
Keep an eye on the onscreen messages and do what they say (get close / run far away / don't use specific skills - it's a good idea to know which skills your class is not to use so you are prepared)
When they say they want to test your damage for 20 seconds, they will remember how much damage you did to them. When the 20 seconds are over, they will return the same damage to you.
Infectious poison: When you are infected, go far away from all others.
A glowing circle wandering around on the floor gives you damage or mana loss over time. Sidestep if possible.
Summoned Bloodthirsty Drakes are annoying with a Slow debuff. Kill them as fast as possible.
The adds like to swarm healers, so put someone on healer guard duty.
After the death of the boss, a pet stone can appear as a roll - no need to capture. Samir has a Lamp Demon soul and Misar, has a Hare Guardian soul. These are very good pets, both of them can also be combined into a Mage Guardian pet.
Heroic Mode
If your party can take some additional beating, you can try to get heroic mode. To do that, you must fight with full power during three DPS tests (and expect to get high damage back after the tests). That also means that you have to do low damage (auto attacks) in between the DPS tests, so that you don't kill the boss too early. Heroic Mode gives slightly better rewards.
And no one must die.
Room 4: Eldon or Laufey
Again, you will fight only one of these bosses: Eldon (if you fought Samir in Room3) or Laufey (if you fought Misar). At first, only a Mirage of the real boss will be visible. In the course of damaging it, you will see a message that a soul crystal is escaping. Target the soul crystal and kill it as fast as possible. If you are not quick enough, it will despawn, and you will have to try again at the next spawn. When the soul is killed, the real boss appears, and can be a real pain:
Lots of debuffs, including mana loss, DoT, Slow, Stun.
Exploding water crystals. Kill them as fast as possible
Half of room will be filled with green or purple poison: Move out of it as quickly as possible
From time to time, the boss calls out 2 or 3 party members. They MUST stop any skills and just run around (does not matter where they run to, as long as they are moving). Otherwise, they die.
Heroic Mode
Must kill the second soul (unsure about that, some people say this does not matter)
Must kill 4 waves of water crystals before they explode
Nobody must die in this room
Tip: Eldon is worse than Laufey. If you get Eldon and don't want to fight him, you can leave, reset, and come back in to see if you get Laufey instead.
Room 5: Tree boss Yggdras
The boss will from time to time entangle someone in the party, and this one will be killed in 30 seconds unless the vine is killed and the poison the boss drops is used within that 30 seconds. A ranged class (mage/mm) will have to kill the vine in the poison cloud on the bottom level, and the boss will drop a poison that must be rolled on. It is best to have only one person roll on this poison and the person should be decided before starting the fight. A back-up person should also be decided in case the poison handler is the one needing saving. When the roll comes up, the designated person (or back-up) should be the only person to roll and all others should cancel immediately so that the poisoner can get the item in time. Whoever does get the poison must use it on the entangled member to keep them from dying. If the entangled person wins the roll - they will die as they can not use this on themselves.
Some more remarks on the fight:
When the boss says he hates spells, every skill cast on him will give you a mana-drain debuff. Stop casting to remove the debuff.
When you receive a DoT debuff, you can remove it by stepping into the poison cloud (or just outheal the DoT).
Death Twist: Remember to roll for the drop only if you are the designated player, or cancel it as fast as possible!
Heroic Mode
Drag the boss Yggdras into the corner near the entrance, a black circle will spawn there when a member gets entangled. Do that 2 times.
Nobody must die from death twist
Room 6: Electric boss
The boss (either Golz or Ancaius) is immovable in the middle of the room, 4 electric wires lead to him.
When the boss tells you to get close to Ancaius and away from Golz, do so (depending on which boss you are fighting). If you are ranged attacker, stay there during the whole fight.
Alternatingly, the boss puts a reflect debuff on all party members:
when the icon reads "1", step on one of the wires to counter the debuff
when it reads "2", step off the wire.
Room 7: Ushie and Tiya (and Jars)
In this room, there are 2 bosses, immovable on opposite walls, and you have to kill both at the same rate or they will heal each other. Before starting the fight, divide your party into two groups (with similar dps), one for each boss. The main healer (and sometimes another one) stand in the middle of the room.
Have one party member check hp of both bosses from time to time and balance the dps.
Ushie will summon some jars in the middle. Solve the riddle within 25 seconds, or the whole party gets a lot of damage (damage increases for each attempt, so make sure you don't fail too often). Designate one party member to do the jars:
"Keep going! 1 3, 2 -1" (no jar in the middle). Kill the jars on the outer circle, so that only 1x jar with 3 on top, and 2x with -1 survive. If there are no pots that match what you need to leave, normal attack a pot to change its value to the one you need.
"Balance the jars". Look what value the jar in the middle has. Kill outer jars until the sum of the outer jar values equals the middle jar (e.g. middle is 3 => leave 1x 2 plus 1x 1)
Middle jar has -1: Do not touch the outer jars, but attack the middle one (basic attack) until it's value equals the sum of the outer jars (e.g. outer jars are 2x -1, 3x 1, 1x 2 ==> sum 3 ==> hit the middle jar 4 times: -1 -> 0 -> 1 -> 2 -> 3)
Make sure nobody uses AoE on the bosses while jars are summoned, or they will break. Better not use any AoE skill from the time the first jars are summoned.
If you can kill the bosses fast enough and have op heals, you may be fine not doing the jar puzzle.
Room 8: Deadly Guards
First, kill the guards before attacking the boss!
Whenever the boss summons some more guards, make sure the whole party targets them and kills them as fast as possible. If one survives for 15 seconds, the whole party dies. Having a strong AoE in the party is a great help here.
Sometimes, the boss curses some party members. Remove the debuff by standing in one of the three purple areas on the..
Room 9: Last Boss
Heroic mode: No one dies and kill him FAST. (around 3 mins)
General info: GoS consists of several different rooms, each with one boss. You get rewards whenever you finish a room. You can also leave the instance, and if you return within the same week (maybe with a different party), you can continue in the next room (it depends on which rooms have already been completed by the party leader when you return).
You can check your progress (which rooms you have successfully completed) at Donald Blake near the Magic Fountain in FH.
Walkthrough
When you first enter the Gauntlet of Storms, you start off in the lobby of the instance. The party leader has to speak to the teleporter NPC, then a portal will open to the first room.
Whenever you finish a room, a NPC called Lily will appear. Talk to her to get your rewards, then use the portal to the next room.
Room 1: Istar
When all members of your party are in the room, climb to the top of the cage in the middle of the room. When enough people are on the cage, Istar the Lord of Corpses will spawn. Then climb down quickly!
Important notes for the fight:
Keep an eye on the onscreen messages from Istar!
Stop attacking when he has reflect up (onscreen message and boss buff "Exploding shell")
Infectious poison: One member is infected, and will infect everybody standing near him. So if you see the message that you are infected, go far away from the others!
Lots of other poison attacks with damage over time
Room 2: Tatar
Nothing big here, if you have at least one good AoE in your party:
Tatar will spawn adds (Explosion Worms, Explosions Larvae, Larvae). Kill them as fast as possible, otherwise they will debuff you (Worms) or explode and take away your health (Larvae).
Larvae drop Toxic Bug Fluid, which can be used to counter the debuff from the Explosive Worms.
The adds like to swarm healers, so put someone on healer guard duty.
Room 3: Samir or Misar
Two different bosses wander around in Room 3 when you come in. However, only one of them can be targetted, the other one will vanish when the fight begins. Things to watch out for:
Keep an eye on the onscreen messages and do what they say (get close / run far away / don't use specific skills - it's a good idea to know which skills your class is not to use so you are prepared)
When they say they want to test your damage for 20 seconds, they will remember how much damage you did to them. When the 20 seconds are over, they will return the same damage to you.
Infectious poison: When you are infected, go far away from all others.
A glowing circle wandering around on the floor gives you damage or mana loss over time. Sidestep if possible.
Summoned Bloodthirsty Drakes are annoying with a Slow debuff. Kill them as fast as possible.
The adds like to swarm healers, so put someone on healer guard duty.
After the death of the boss, a pet stone can appear as a roll - no need to capture. Samir has a Lamp Demon soul and Misar, has a Hare Guardian soul. These are very good pets, both of them can also be combined into a Mage Guardian pet.
Heroic Mode
If your party can take some additional beating, you can try to get heroic mode. To do that, you must fight with full power during three DPS tests (and expect to get high damage back after the tests). That also means that you have to do low damage (auto attacks) in between the DPS tests, so that you don't kill the boss too early. Heroic Mode gives slightly better rewards.
And no one must die.
Room 4: Eldon or Laufey
Again, you will fight only one of these bosses: Eldon (if you fought Samir in Room3) or Laufey (if you fought Misar). At first, only a Mirage of the real boss will be visible. In the course of damaging it, you will see a message that a soul crystal is escaping. Target the soul crystal and kill it as fast as possible. If you are not quick enough, it will despawn, and you will have to try again at the next spawn. When the soul is killed, the real boss appears, and can be a real pain:
Lots of debuffs, including mana loss, DoT, Slow, Stun.
Exploding water crystals. Kill them as fast as possible
Half of room will be filled with green or purple poison: Move out of it as quickly as possible
From time to time, the boss calls out 2 or 3 party members. They MUST stop any skills and just run around (does not matter where they run to, as long as they are moving). Otherwise, they die.
Heroic Mode
Must kill the second soul (unsure about that, some people say this does not matter)
Must kill 4 waves of water crystals before they explode
Nobody must die in this room
Tip: Eldon is worse than Laufey. If you get Eldon and don't want to fight him, you can leave, reset, and come back in to see if you get Laufey instead.
Room 5: Tree boss Yggdras
The boss will from time to time entangle someone in the party, and this one will be killed in 30 seconds unless the vine is killed and the poison the boss drops is used within that 30 seconds. A ranged class (mage/mm) will have to kill the vine in the poison cloud on the bottom level, and the boss will drop a poison that must be rolled on. It is best to have only one person roll on this poison and the person should be decided before starting the fight. A back-up person should also be decided in case the poison handler is the one needing saving. When the roll comes up, the designated person (or back-up) should be the only person to roll and all others should cancel immediately so that the poisoner can get the item in time. Whoever does get the poison must use it on the entangled member to keep them from dying. If the entangled person wins the roll - they will die as they can not use this on themselves.
Some more remarks on the fight:
When the boss says he hates spells, every skill cast on him will give you a mana-drain debuff. Stop casting to remove the debuff.
When you receive a DoT debuff, you can remove it by stepping into the poison cloud (or just outheal the DoT).
Death Twist: Remember to roll for the drop only if you are the designated player, or cancel it as fast as possible!
Heroic Mode
Drag the boss Yggdras into the corner near the entrance, a black circle will spawn there when a member gets entangled. Do that 2 times.
Nobody must die from death twist
Room 6: Electric boss
The boss (either Golz or Ancaius) is immovable in the middle of the room, 4 electric wires lead to him.
When the boss tells you to get close to Ancaius and away from Golz, do so (depending on which boss you are fighting). If you are ranged attacker, stay there during the whole fight.
Alternatingly, the boss puts a reflect debuff on all party members:
when the icon reads "1", step on one of the wires to counter the debuff
when it reads "2", step off the wire.
Room 7: Ushie and Tiya (and Jars)
In this room, there are 2 bosses, immovable on opposite walls, and you have to kill both at the same rate or they will heal each other. Before starting the fight, divide your party into two groups (with similar dps), one for each boss. The main healer (and sometimes another one) stand in the middle of the room.
Have one party member check hp of both bosses from time to time and balance the dps.
Ushie will summon some jars in the middle. Solve the riddle within 25 seconds, or the whole party gets a lot of damage (damage increases for each attempt, so make sure you don't fail too often). Designate one party member to do the jars:
"Keep going! 1 3, 2 -1" (no jar in the middle). Kill the jars on the outer circle, so that only 1x jar with 3 on top, and 2x with -1 survive. If there are no pots that match what you need to leave, normal attack a pot to change its value to the one you need.
"Balance the jars". Look what value the jar in the middle has. Kill outer jars until the sum of the outer jar values equals the middle jar (e.g. middle is 3 => leave 1x 2 plus 1x 1)
Middle jar has -1: Do not touch the outer jars, but attack the middle one (basic attack) until it's value equals the sum of the outer jars (e.g. outer jars are 2x -1, 3x 1, 1x 2 ==> sum 3 ==> hit the middle jar 4 times: -1 -> 0 -> 1 -> 2 -> 3)
Make sure nobody uses AoE on the bosses while jars are summoned, or they will break. Better not use any AoE skill from the time the first jars are summoned.
If you can kill the bosses fast enough and have op heals, you may be fine not doing the jar puzzle.
Room 8: Deadly Guards
First, kill the guards before attacking the boss!
Whenever the boss summons some more guards, make sure the whole party targets them and kills them as fast as possible. If one survives for 15 seconds, the whole party dies. Having a strong AoE in the party is a great help here.
Sometimes, the boss curses some party members. Remove the debuff by standing in one of the three purple areas on the..
Room 9: Last Boss
Heroic mode: No one dies and kill him FAST. (around 3 mins)
Tuesday, April 29, 2014
Knowledge in the Depths - Korthun's Payment
Korthun in the Sleeping Jungle will give a quest that requires that you use Jadegloss Tongs to find something in Jadegloss Lake that Korthun does not know.
You need to dive into Jadegloss Lake and find a beam of light near a crystal puppet. Swim into the light beam and use the tongs. This should complete your quest.
The tongs will give you directions when used, so watch to see if it wants you to move.
You need to dive into Jadegloss Lake and find a beam of light near a crystal puppet. Swim into the light beam and use the tongs. This should complete your quest.
The tongs will give you directions when used, so watch to see if it wants you to move.
Saturday, April 26, 2014
Fissure Random NPC Quests
Some of the fissures have a quest to find someone inside the instance. ToG actually has two. These are random showings of an npc, so good luck! The npc loads with the instance, so if you don't see them right away, they aren't going to be there.
Note: You must have the quest to talk to the npc or pick up Hamilu manuscripts (the dog tooth can be rolled on by anyone). If you are in a fissure that has the item, but you don't have the quest, you can leave to get the quest and return as long as you do so before fissure entrance closes.
[NOTE: since the Freedom Falls expansion, you can no longer re-enter fissure as there is no manual entrance to fissure :( ]
(I'll fill these in as I get info on them)
Fallen Soldier He can be found in the hallway next to the entrance gate. He will ask you to kill the boss for him. Don't forget to go back and talk to him! No outside quest necessary to talk to him.
Didot He can be found in front of an altar. You need to get an outside quest to speak to him. The quest can be gotten just outside the instance. [see Fissure Quest: Didot]
Ghost He will be found in the chamber where you fight. He will ask you to kill something for him. Don't forget to talk to him again before you leave! No outside quest necessary.
Hamilu's Dog Tooth There is also a random item quest for this instance. It comes from the grocer Simon in FH. He asks you to bring him Hamilu's dog tooth. The dog randomly shows and only randomly drops a tooth after killed. It is a rolled item and only one drops. It's really random. One week my char got one every day. After that, I didn't see them drop for over a month.
Missing Explorer This is a marksman dressed in yellow floating in the water on the left when you enter the instance. You only need to talk to him to inspect him. You need an outside quest to talk to him. The quest is called Murder Mystery and is gotten from Morin in Survivor's Camp in the Sleeping Jungle.
Evil Adventurer He is on the far wall of the room that you fight in. You simply need to kill him. This quest is an outside quest. The quest is called Traitor's End and is gotten from Morin in Survivor Camp in the Sleeping Jungle after completing Missing Explorer. Since this is a kill quest, anyone needing this quest must be present to have it complete as this npc does not respawn in the same instance.
**Thanks for the help with this Karl/Nantris!**
Note: You must have the quest to talk to the npc or pick up Hamilu manuscripts (the dog tooth can be rolled on by anyone). If you are in a fissure that has the item, but you don't have the quest, you can leave to get the quest and return as long as you do so before fissure entrance closes.
[NOTE: since the Freedom Falls expansion, you can no longer re-enter fissure as there is no manual entrance to fissure :( ]
(I'll fill these in as I get info on them)
ToG
Fallen Soldier He can be found in the hallway next to the entrance gate. He will ask you to kill the boss for him. Don't forget to go back and talk to him! No outside quest necessary to talk to him.
Didot He can be found in front of an altar. You need to get an outside quest to speak to him. The quest can be gotten just outside the instance. [see Fissure Quest: Didot]
Wraith1
There is an npc that shows up in the first room just to your left as you enter. He's up against the wall and easy to miss if you aren't looking for him. He will ask you to kill something for him. Don't forget to talk to him before you leave! No outside quest necessary to talk to him.
Hamilu Manuscripts There is also a random item quest for this instance. It comes from an outside quest from Morin in Towerpush in SoO. He will ask you to gather the three Hamilu manuscripts. It took me a month of fissure entrances to find all three - but it can be done!! You can find the manuscript on the floor in the right hand side of the garden room. You can only pick it up if you have the quest.
Hamilu Manuscripts There is also a random item quest for this instance. It comes from an outside quest from Morin in Towerpush in SoO. He will ask you to gather the three Hamilu manuscripts. It took me a month of fissure entrances to find all three - but it can be done!! You can find the manuscript on the floor in the right hand side of the garden room. You can only pick it up if you have the quest.
Wraith 2
Ghost He will be found in the chamber where you fight. He will ask you to kill something for him. Don't forget to talk to him again before you leave! No outside quest necessary.
Hamilu's Dog Tooth There is also a random item quest for this instance. It comes from the grocer Simon in FH. He asks you to bring him Hamilu's dog tooth. The dog randomly shows and only randomly drops a tooth after killed. It is a rolled item and only one drops. It's really random. One week my char got one every day. After that, I didn't see them drop for over a month.
Water Prison
Missing Explorer This is a marksman dressed in yellow floating in the water on the left when you enter the instance. You only need to talk to him to inspect him. You need an outside quest to talk to him. The quest is called Murder Mystery and is gotten from Morin in Survivor's Camp in the Sleeping Jungle.
Chamber of Wind
Evil Adventurer He is on the far wall of the room that you fight in. You simply need to kill him. This quest is an outside quest. The quest is called Traitor's End and is gotten from Morin in Survivor Camp in the Sleeping Jungle after completing Missing Explorer. Since this is a kill quest, anyone needing this quest must be present to have it complete as this npc does not respawn in the same instance.
**Thanks for the help with this Karl/Nantris!**
Friday, April 11, 2014
Accessing the Game Post Arc Update
So Forsaken World has decided to force us to use their bloatware - Arc - in order to access the game. This patch did not have a way to dual client!!
Here is a work around from Shaaazaaam:
Go to the game exe as you did before for dual client. (UPDATE 2/10/15: it is now the "pem" file in the update folder instead of the "game" file)
Send a shortcut of the pem file to desktop.
Go into the properties of the shortcut and change the target to read: "(whatever the first part of your target is specific to your computer)\update\pem.exe" -arc:1
Be sure that there is a space between exe" and -arc
Hit Apply and OK
This link should now let you access the game as usual including DUAL CLIENT!
This work around also lets you access the game without installing ARC for those of you have not installed it yet and really don't want to. You still use the Patcher to update as you did before.
Thank you Shaaazaaam!!
Thank you Benniee for the updated fix!
ALSO - this works the same for the patcher, so you can patch your game without using Arc, too! Just follow the same steps using the "patcher" instead of the "pem".
If you have trouble with this pem addition, try running it as administrator. Especially if you have Windows 8 or 10.
Additional goodie from the comment section from Mario Lukačić--
you can set your pem shortcut to autolog you in!
-arc:1 user:(your username) pwd:(your password)
Here is a work around from Shaaazaaam:
Go to the game exe as you did before for dual client. (UPDATE 2/10/15: it is now the "pem" file in the update folder instead of the "game" file)
Send a shortcut of the pem file to desktop.
Go into the properties of the shortcut and change the target to read: "(whatever the first part of your target is specific to your computer)\update\pem.exe" -arc:1
Be sure that there is a space between exe" and -arc
Hit Apply and OK
This link should now let you access the game as usual including DUAL CLIENT!
This work around also lets you access the game without installing ARC for those of you have not installed it yet and really don't want to. You still use the Patcher to update as you did before.
Thank you Shaaazaaam!!
Thank you Benniee for the updated fix!
ALSO - this works the same for the patcher, so you can patch your game without using Arc, too! Just follow the same steps using the "patcher" instead of the "pem".
If you have trouble with this pem addition, try running it as administrator. Especially if you have Windows 8 or 10.
Additional goodie from the comment section from Mario Lukačić--
you can set your pem shortcut to autolog you in!
-arc:1 user:(your username) pwd:(your password)
Monday, March 31, 2014
Grey Gear Fortification and Transfer
NOTE: The following may no longer be true. Since the patch in Spring 2014, the success rate for all gear for fortifying to 12/12 is supposedly 4%. I am unsure if there is still a soul gold advantage.
Many player use level 30 grey gear to get a 12/12 fortification rather than fortify the gear that they are currently using. The two main reasons for this is that grey gear has a higher success rate - 8% vs 4%, and that it costs far less soul gold for each fortification try. Whereas a level 77 piece may cost a few soul diamonds per try, the 30 grey gear costs less than 1% of that.
You can fortify the unbound gear, which will cost trade gold. These pieces will be tradeable to other players. Some players make extra trade gold this way.
If you don't want to spend a bunch of trade gold, and intend to use the piece for your char, fortify the piece enough to open one gem slot. Place a bound gem in. The gear will now be bound and only cost soul gold to fortify. This is also how you bind a non-class piece to make it transferable.
In the example below, you can see that I am a warrior with a 12/12 grey mage chest. In order to transfer the stats, it must be bound to my char. Normally you bind gear by wearing it, but as a warrior, I can't wear mage gear. So, I bind the gear using a bound gem.

When doing the free transfer, you will need to transfer in steps up - first to a lv40, then to lv50, then to lv60. After your free transfers are done, I did not see any cost effectiveness in stepping any longer, so I transferred directly to my current gear. Still lots of star diamonds and frags, but definitely not as many as it would have been going directly from grey 30 to blue 77.
The grey piece in the example above cost me about 100-150 star crystals to get from 0/12-12/12. It's not too hard to get the piece to 9/12. After that, I wait until I feel really lucky, then drop everything and go fortify. For me, the luck sign does not seem to make a difference. I got all my FP gear from 6/12 to 9/12 one day when I was feeling really, really lucky. Every single fort worked. And it was not under my lucky sign or even my birth sign.
Many player use level 30 grey gear to get a 12/12 fortification rather than fortify the gear that they are currently using. The two main reasons for this is that grey gear has a higher success rate - 8% vs 4%, and that it costs far less soul gold for each fortification try. Whereas a level 77 piece may cost a few soul diamonds per try, the 30 grey gear costs less than 1% of that.
You can fortify the unbound gear, which will cost trade gold. These pieces will be tradeable to other players. Some players make extra trade gold this way.
If you don't want to spend a bunch of trade gold, and intend to use the piece for your char, fortify the piece enough to open one gem slot. Place a bound gem in. The gear will now be bound and only cost soul gold to fortify. This is also how you bind a non-class piece to make it transferable.
In the example below, you can see that I am a warrior with a 12/12 grey mage chest. In order to transfer the stats, it must be bound to my char. Normally you bind gear by wearing it, but as a warrior, I can't wear mage gear. So, I bind the gear using a bound gem.
You can transfer the bound grey piece directly to your current gear. This will cost you a certain number of star frags and star diamonds depending on the level difference and the gear type. The higher the level difference and the more of a difference between gear grade, the more diamonds and frags you will need.
Star frags can be gotten from your leveling reward in Shylia Market, randomly from attendance boxes, AH, player shops/trade, and from Otis next to Ferrie the healer in Freedom
Harbor at the library entrance. Otis asks for 10 Token of Faith for each star frag.
Star diamonds come from a few quests, mining the guild base mining satellite, AH, player shops/trade, and from Eyrda cash shop.
If you have a cash shop reward high enough, you can get free transfers
up to a certain level of gear. The transfers must be from blue to blue
gear. If you are taking advantage of this benefit, you will need to
first transfer to blue of the same level. This first transfer will cost
you a few star frags. You can actually transfer to a higher level for just slightly more frags if you can't find a blue 30 piece.

When doing the free transfer, you will need to transfer in steps up - first to a lv40, then to lv50, then to lv60. After your free transfers are done, I did not see any cost effectiveness in stepping any longer, so I transferred directly to my current gear. Still lots of star diamonds and frags, but definitely not as many as it would have been going directly from grey 30 to blue 77.
The grey piece in the example above cost me about 100-150 star crystals to get from 0/12-12/12. It's not too hard to get the piece to 9/12. After that, I wait until I feel really lucky, then drop everything and go fortify. For me, the luck sign does not seem to make a difference. I got all my FP gear from 6/12 to 9/12 one day when I was feeling really, really lucky. Every single fort worked. And it was not under my lucky sign or even my birth sign.
Tuesday, March 25, 2014
List of Runes
Warrior
Aegis Tree
Warsong of Defense/Warsong of Agility ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blood Will ★☆☆☆☆ Lv3 - Lv4 - Lv5
Hope ★☆☆☆☆ Lv4 - Lv5
Dragon Blood ★★★☆☆ Lv3 - Lv4 - Lv5
Comprehension of War ★★★☆☆ Lv3 - Lv4 - Lv5
Art of Surviving ★★★☆☆ Lv4 - Lv5
Guard Break ★★★☆☆ Lv4 - Lv5
Morale Decay ★★★☆☆ Lv5
Crushing Roar ★★★★☆ Lv5
Fading Corruption ★★★★☆ Lv5
??
Bloodlust Tree
Haste ★☆☆☆☆ Lv3 - Lv4 - Lv5
Cleave ★★☆☆☆ Lv3 - Lv4 - Lv5
Weapon Sabotage ★★☆☆☆ Lv3 - Lv4 - Lv5
Dance of Blood ★★★☆☆ Lv4 - Lv5
Charge ★★★☆☆ Lv4 - Lv5
Steady ★★★☆☆ Lv4 - Lv5
Crimson Arc ★★★★☆ Lv5
Code of Sortie ★★★★☆ Lv5
Blood Burn ★★★★★ Lv5
??
??
Elemental Tree
Howl ★☆☆☆☆ Lv3 - Lv4 - Lv5
Valiant Sortie ★☆☆☆☆ Lv4 - Lv5
Code of Haste ★☆☆☆☆ Lv3 - Lv4 - Lv5
Swift Lighting ★★★☆☆ Lv3 - Lv4 - Lv5
Combat Rampage ★★★☆☆ Lv4 - Lv5
Swift Frenzy ★★★☆☆ Lv5
Threatening Roar ★★★★☆ Lv5
Raging Devour ★★★★☆ Lv5
Threatening Roar ★★★★☆ Lv5
Leaf Dance ★★★★☆ Lv5
Lightning Mystery ★★★★★ Lv5
-- --
Mage
Fire Tree
Advanced Art of Magic ★☆☆☆☆ Lv3 - Lv4 - Lv5
Steady Wind Drive ★☆☆☆☆ Lv3 - Lv4 - Lv5
Fire Ball Explosion ★★☆☆☆ Lv4 - Lv5
Flame Inspiration ★★★☆☆ Lv4 - Lv5
Advanced Flame of Fury ★★★☆☆ Lv4 - Lv5
Fire Mediation ★★★☆☆ Lv4 - Lv5
Fire Shield ★★★☆☆ Lv5
Master of Heat ★★★★☆ Lv5
Hasted Flames ★★★★☆ Lv5
Swift Transform ★★★★★ Lv3 - Lv4 - Lv5
Flame of Fury ★★★★★ Lv5
Lightning Tree
Swift Wind Drive ★☆☆☆☆ Lv3 - Lv4 - Lv5
Soul Contract ★☆☆☆☆ Lv3 - Lv4 - Lv5
Magic Fountain ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Paralyze ★★☆☆☆ Lv3 - Lv4 - Lv5
Meditation of Wind ★★★☆☆ Lv4 - Lv5
Shock Expansion ★★★☆☆ Lv5
Rolling Thunder ★★★★☆ Lv4 - Lv5
Streak of Lightning ★★★★★ Lv5
??
??
??
Frost Tree
Magic Suppression ★☆☆☆☆ Lv3 - Lv4 - Lv5
Extremity Dimension ★★☆☆☆ Lv3 - Lv4 - Lv5
Boundary ★★☆☆☆ Lv3 - Lv4 - Lv5
Advance Ice Spike ★★☆☆☆ Lv4 - Lv5
Chilling Ice ★★★☆☆ Lv3 - Lv4 - Lv5
Advanced Frost Realm ★★★☆☆ Lv5
Advance Wind Rider ★★★☆☆ Lv5
Ice Shield ★★★☆☆ Lv5
Ice Inspiration ★★★★☆ Lv4 - Lv5
Harsh Freeze ★★★★★ Lv5
Ice Spike ★★★★★ Lv5
-- --
Priest
Divine Tree
Awarness ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blooming Life ★☆☆☆☆ Lv3 - Lv4 - Lv5
Holy Power ★★☆☆☆ Lv3 - Lv4 - Lv5
Brillance ★★☆☆☆ Lv3 - Lv4 - Lv5
Calmness ★★★☆☆ Lv4 - Lv5
Blessed Recovery ★★★☆☆ Lv4 - Lv5
Enlightment ★★★☆☆ Lv4 - Lv5
Combined Healing ★★★☆☆ Lv4 - Lv5
Divine Light ★★★☆☆ Lv5
Armor of Light ★★★★☆ Lv5
Divine Shield ★★★★★ Lv5
Rebel Tree
Light Burn ★☆☆☆☆ Lv3 - Lv4 - Lv5
Justice ★★☆☆☆ Lv3 - Lv4 - Lv5
Sacred Energy ★★☆☆☆ Lv3 - Lv4 - Lv5
Warming Wind ★★☆☆☆ Lv4 - Lv5
Heavenly Penalty ★★★☆☆ Lv4 - Lv5
Gale of Magic ★★★☆☆ Lv4 - Lv5
Glory ★★★☆☆ Lv4 - Lv5
Magic Prism/Retribution ★★★☆☆ Lv4 - Lv5
Verdict/Judment ★★★☆☆ Lv5
Godly Might ★★★☆☆ Lv5
Strike of Punishment ★★★★☆ Lv5
Glacial Tree
Frozen Blade ★☆☆☆☆ Lv4 - Lv5
Realm of Ice/Devouring Stream ★★☆☆☆ Lv3 - Lv4 - Lv5
Aqua Bestowal ★★☆☆☆ Lv3 - Lv4 - Lv5
Biting Cold ★★☆☆☆ Lv3 - Lv4 - Lv5
Siphon ★★☆☆☆ Lv4 - Lv5
Aqua Blessing ★★☆☆☆ Lv4 - Lv5
Icy Core ★★★☆☆ Lv4 - Lv5
Rapid Respose ★★★☆☆ Lv4 - Lv5
Flash Freeze ★★★★☆ Lv5
Arcane Coldness ★★★★☆ Lv5
Prayer of Frost ★★★★★ Lv5
-- --
Assassin
Venom Tree
Pain Amplification ★☆☆☆☆ Lv3 - Lv4 - Lv5
Darkness Poison ★☆☆☆☆ Lv3 - Lv4 - Lv5
Dual Sting ★☆☆☆☆ Lv3 - Lv4 - Lv5
Secret Art - Agony ★★☆☆☆ Lv5
Strike of Pain ★★★☆☆ Lv3 - Lv4 - Lv5
Sudden Strike ★★★☆☆ Lv4 - Lv5
Darkness Expert/Night Hunter ★★★☆☆ Lv4 - Lv5
Hurried Pain ★★★☆☆ Lv4 - Lv5
Intensified Nightmare ★★★☆☆ Lv5
Pain of Nightmare ★★★★☆ Lv4 - Lv5
Shadow Evasion ★★★★★ Lv5
Lurking Sting ★★★★★ Lv5
Edge Tree
Drastic Banish ★☆☆☆☆ Lv3 - Lv4 - Lv5
Shadow Spikes ★☆☆☆☆ Lv3 - Lv4 - Lv5
Swift Counter ★☆☆☆☆ Lv4 - Lv5
Secret Art - Blast ★★★☆☆ Lv5
Hypnotic Aggravation ★★★★☆ Lv4 - Lv5
Speed Seal/Speed Limitation ★★★★☆ Lv4 - Lv5
Embrace of Death ★★★★☆ Lv5
??
??
??
??
Dark Tree
Focused Maneuver ★☆☆☆☆ Lv3 - Lv4 - Lv5
Ghost Shadow ★★☆☆☆ Lv3 - Lv4 - Lv5
Rapid Attack ★★☆☆☆ Lv3 - Lv4 - Lv5
Belief of Speed ★★☆☆☆ Lv4 - Lv5
Assassination Mastery ★★★☆☆ Lv4 - Lv5
Art of Hunting ★★★☆☆ Lv4 - Lv5
Advance Shadow protection ★★★☆☆ Lv5
Evasiveness ★★★☆☆ Lv5
Stealth Theory ★★★★☆ Lv4 - Lv5
Freedom of Wind/Contract of Blood ★★★★☆ Lv5
??
-- --
Protector
Diamond Tree
Gust ★☆☆☆☆ Lv3 - Lv4 - Lv5
Earth Source ★☆☆☆☆ Lv3 - Lv4 - Lv5
Crushing Rage ★★☆☆☆ Lv3 - Lv4 - Lv5
Crushing Power ★★☆☆☆ Lv4 - Lv5
Magic Taunt ★★★☆☆
Lineage of Rock ★★★★☆ Lv4 - Lv5
Counter Time ★★★★☆ Lv5
Crushing Attack ★★★★☆ Lv5
Earthen Rage ★★★★★ Lv4 - Lv5
??
??
Granite Tree
Light of Destruction ★☆☆☆☆ Lv3 - Lv4 - Lv5
Rage of the Mind ★☆☆☆☆ Lv4 - Lv5
Enrage ★★★☆☆ Lv3 - Lv4 - Lv5
Fury Lock ★★☆☆☆ Lv3 - Lv4 - Lv5
Fury of Light Knowledge ★★★☆☆ Lv4 - Lv5
Nature Aura ★★★☆☆ Lv5
Iceflame Aura ★★★☆☆ Lv5
Chaos Aura ★★★☆☆ Lv5
Blessing of Rocks ★★★★☆ Lv4 - Lv5
Precision of Light ★★★★☆ Lv5
Eye of the Storm ★★★★☆ Lv5
Ode of Light ★★★★☆ Lv5
Fist of Heaven ★★★★☆ Lv5
Marble Tree
Heart of the Sentinel ★☆☆☆☆ Lv3 - Lv4 - Lv5
Code of Taunt ★☆☆☆☆ Lv3 - Lv4 - Lv5
Abominable Will ★☆☆☆☆ Lv3 - Lv4 - Lv5
Magma Burst ★★☆☆☆ Lv4 - Lv5
Energy of the Land ★★★☆☆ Lv5
Chaos Taunt ★★★☆☆ Lv5
Guardian Boulder ★★★★☆ Lv4 - Lv5
Mass Taunt ★★★★☆ Lv5
Upheaval ★★★★☆ Lv5
Art of Guardians ★★★★★ Lv5
??
-- --
Marksman
Precision Tree
Solid Shot ★☆☆☆☆ Lv3 - Lv4 - Lv5
Soulforce Return ★★☆☆☆ Lv4 - Lv5
Weakpoint Tag ★★☆☆☆ Lv4 - Lv5
Master Sniper ★★☆☆☆ Lv5
Soul Preservation ★★★☆☆ Lv3 - Lv4 - Lv5
Contact ★★★☆☆ Lv3 - Lv4 - Lv5
Swift Soul Trap ★★★☆☆ Lv4 - Lv5
Aimed Shot ★★★★☆ Lv5
??
??
??
Soul Tree
Sixth Sense ★☆☆☆☆ Lv4 - Lv5
Soul Suspension ★★☆☆☆ Lv3 - Lv4 - Lv5
Soul Rift ★★☆☆☆ Lv4 - Lv5
Soul Precision ★★★☆☆ Lv3 - Lv4 - Lv5
Professional Hunter ★★★☆☆ Lv3 - Lv4 - Lv5
Remains of Soul ★★★☆☆ Lv3 - Lv4 - Lv5
Durability ★★★☆☆ Lv4 - Lv5
Stray Bullet ★★★☆☆ Lv5
Soul Concentration ★★★★☆ Lv5
Soul Discharge ★★★★★ Lv5
??
Burst Tree
Heat Bullet ★☆☆☆☆ Lv3 - Lv4 - Lv5
Stone Smelt ★☆☆☆☆ Lv3 - Lv4 - Lv5
Motivate ★★☆☆☆ Lv3 - Lv4 - Lv5
Efficient Penetration ★★☆☆☆ Lv3 - Lv4 - Lv5
Speed of Fire ★★★☆☆ Lv4 - Lv5
Swift Penetration ★★★☆☆ Lv4 - Lv5
Shrapnel ★★★☆☆ Lv4 - Lv5
Soul Resistance ★★★☆☆ Lv5
Flame Profession ★★★★☆ Lv5
??
??
-- --
Bard
Wind Tree
Windblade Shield ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Solo of Wind ★★☆☆☆ Lv3 - Lv4 - Lv5
Ferocity of Wind ★★☆☆☆ Lv3 - Lv4 - Lv5
Movement: Song of Wind ★★☆☆☆ Lv5
Windstorm Movement ★★☆☆☆
Infuriate ★★★☆☆ Lv4 - Lv5
Art of Music ★★★☆☆ Lv4 - Lv5
Gentle Sway ★★★☆☆ Lv5
Advance Voice of Freedom ★★★☆☆ Lv5
Acoustic Stretch ★★★★☆ Lv4 - Lv5
Inspire ★★★★☆ Lv5
Water Tree
Acqua Rhymes ★☆☆☆☆ Lv3 - Lv4 - Lv5
Inspired Appearance ★☆☆☆☆ Lv3 - Lv4 - Lv5
Acuity ★★☆☆☆ Lv3 - Lv4 - Lv5
Endure ★★☆☆☆ Lv4 - Lv5
Waving Ripple ★★★☆☆ Lv4 - Lv5
Water Harmonics ★★★☆☆ Lv4 - Lv5
Tuneless Water ★★★☆☆ Lv4 - Lv5
Lingering Melody ★★★★☆ Lv4 - Lv5
Advanced Cord of Raindrop ★★★★☆ Lv5
??
??
Light Tree
Melody of Healing ★☆☆☆☆ Lv3 - Lv4 - Lv5
Angelic Chorus ★☆☆☆☆ Lv3 - Lv4 - Lv5
Shine ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blessing of Light ★☆☆☆☆ Lv3 - Lv4 - Lv5
Light of Life ★★★☆☆ Lv5
Halo ★★★★☆ Lv4 - Lv5
Softening Melody ★★★★☆ Lv5
Solo of Light ★★★★☆ Lv5
Sustained Melody ★★★★☆ Lv4 - Lv5
Notes of Light ★★★★☆ Lv5
Hymn: Song of Life ★★★★★ Lv5
-- --
Vampire
Blood Tree
Night Escape ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Vampire's Sigil ★★☆☆☆ Lv3 - Lv4 - Lv5
Stagnate ★★☆☆☆ Lv3 - Lv4 - Lv5
Bloody Evil Strike ★★☆☆☆ Lv5
Insigna Energy ★★★☆☆ Lv5
Blood Demon ★★★☆☆ Lv4 - Lv5
Blood Knowledge ★★★☆☆ Lv4 - Lv5
Evil Blood ★★★★☆ Lv4 - Lv5
Batwing Shadow ★★★★☆ Lv5
Seed of Life ★★★★★ Lv5
Feast
Dark Tree
Eyes of Darkness ★☆☆☆☆ Lv3 - Lv4 - Lv5
Darkned Wrath Kill ★★☆☆☆ Lv3 - Lv4 - Lv5
Sprout ★★★☆☆ Lv3 - Lv4 - Lv5
Demon of Darkness ★★★☆☆ Lv3 - Lv4 - Lv5
Advanced Dark Ripple ★★★☆☆ Lv4 - Lv5
Darkness Invasion ★★★☆☆ Lv5
Force of Shadow ★★★★☆ Lv4 - Lv5
Seed of Darkness ★★★★★ Lv5
Sudden Darkness ★★★★★ Lv5
Mana Explosion ★★★★★ Lv5
Feast
Inferno Tree
Curse Elegy ★☆☆☆☆ Lv3 - Lv4 - Lv5
Gale Wings ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blazing Evil Death ★☆☆☆☆ Lv3 - Lv4 - Lv5
Lingering Blaze ★★★☆☆ Lv3 - Lv4 - Lv5
Unquenchable Flames ★★★☆☆ Lv4 - Lv5
Blazing Charmed Stike ★★★☆☆ Lv5
Evil Flame ★★★☆☆ Lv5
Weaken ★★★☆☆ Lv5
Hasted Hellfire ★★★☆☆ Lv5
Gluttony ★★★★☆ Lv4 - Lv5
Seed of Flame ★★★★★ Lv5
Inferno Bat ★★★★★ Lv5
--
Aegis Tree
Warsong of Defense/Warsong of Agility ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blood Will ★☆☆☆☆ Lv3 - Lv4 - Lv5
Hope ★☆☆☆☆ Lv4 - Lv5
Dragon Blood ★★★☆☆ Lv3 - Lv4 - Lv5
Comprehension of War ★★★☆☆ Lv3 - Lv4 - Lv5
Art of Surviving ★★★☆☆ Lv4 - Lv5
Guard Break ★★★☆☆ Lv4 - Lv5
Morale Decay ★★★☆☆ Lv5
Crushing Roar ★★★★☆ Lv5
Fading Corruption ★★★★☆ Lv5
??
Bloodlust Tree
Haste ★☆☆☆☆ Lv3 - Lv4 - Lv5
Cleave ★★☆☆☆ Lv3 - Lv4 - Lv5
Weapon Sabotage ★★☆☆☆ Lv3 - Lv4 - Lv5
Dance of Blood ★★★☆☆ Lv4 - Lv5
Charge ★★★☆☆ Lv4 - Lv5
Steady ★★★☆☆ Lv4 - Lv5
Crimson Arc ★★★★☆ Lv5
Code of Sortie ★★★★☆ Lv5
Blood Burn ★★★★★ Lv5
??
??
Elemental Tree
Howl ★☆☆☆☆ Lv3 - Lv4 - Lv5
Valiant Sortie ★☆☆☆☆ Lv4 - Lv5
Code of Haste ★☆☆☆☆ Lv3 - Lv4 - Lv5
Swift Lighting ★★★☆☆ Lv3 - Lv4 - Lv5
Combat Rampage ★★★☆☆ Lv4 - Lv5
Swift Frenzy ★★★☆☆ Lv5
Threatening Roar ★★★★☆ Lv5
Raging Devour ★★★★☆ Lv5
Threatening Roar ★★★★☆ Lv5
Leaf Dance ★★★★☆ Lv5
Lightning Mystery ★★★★★ Lv5
-- --
Mage
Fire Tree
Advanced Art of Magic ★☆☆☆☆ Lv3 - Lv4 - Lv5
Steady Wind Drive ★☆☆☆☆ Lv3 - Lv4 - Lv5
Fire Ball Explosion ★★☆☆☆ Lv4 - Lv5
Flame Inspiration ★★★☆☆ Lv4 - Lv5
Advanced Flame of Fury ★★★☆☆ Lv4 - Lv5
Fire Mediation ★★★☆☆ Lv4 - Lv5
Fire Shield ★★★☆☆ Lv5
Master of Heat ★★★★☆ Lv5
Hasted Flames ★★★★☆ Lv5
Swift Transform ★★★★★ Lv3 - Lv4 - Lv5
Flame of Fury ★★★★★ Lv5
Lightning Tree
Swift Wind Drive ★☆☆☆☆ Lv3 - Lv4 - Lv5
Soul Contract ★☆☆☆☆ Lv3 - Lv4 - Lv5
Magic Fountain ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Paralyze ★★☆☆☆ Lv3 - Lv4 - Lv5
Meditation of Wind ★★★☆☆ Lv4 - Lv5
Shock Expansion ★★★☆☆ Lv5
Rolling Thunder ★★★★☆ Lv4 - Lv5
Streak of Lightning ★★★★★ Lv5
??
??
??
Frost Tree
Magic Suppression ★☆☆☆☆ Lv3 - Lv4 - Lv5
Extremity Dimension ★★☆☆☆ Lv3 - Lv4 - Lv5
Boundary ★★☆☆☆ Lv3 - Lv4 - Lv5
Advance Ice Spike ★★☆☆☆ Lv4 - Lv5
Chilling Ice ★★★☆☆ Lv3 - Lv4 - Lv5
Advanced Frost Realm ★★★☆☆ Lv5
Advance Wind Rider ★★★☆☆ Lv5
Ice Shield ★★★☆☆ Lv5
Ice Inspiration ★★★★☆ Lv4 - Lv5
Harsh Freeze ★★★★★ Lv5
Ice Spike ★★★★★ Lv5
-- --
Priest
Divine Tree
Awarness ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blooming Life ★☆☆☆☆ Lv3 - Lv4 - Lv5
Holy Power ★★☆☆☆ Lv3 - Lv4 - Lv5
Brillance ★★☆☆☆ Lv3 - Lv4 - Lv5
Calmness ★★★☆☆ Lv4 - Lv5
Blessed Recovery ★★★☆☆ Lv4 - Lv5
Enlightment ★★★☆☆ Lv4 - Lv5
Combined Healing ★★★☆☆ Lv4 - Lv5
Divine Light ★★★☆☆ Lv5
Armor of Light ★★★★☆ Lv5
Divine Shield ★★★★★ Lv5
Rebel Tree
Light Burn ★☆☆☆☆ Lv3 - Lv4 - Lv5
Justice ★★☆☆☆ Lv3 - Lv4 - Lv5
Sacred Energy ★★☆☆☆ Lv3 - Lv4 - Lv5
Warming Wind ★★☆☆☆ Lv4 - Lv5
Heavenly Penalty ★★★☆☆ Lv4 - Lv5
Gale of Magic ★★★☆☆ Lv4 - Lv5
Glory ★★★☆☆ Lv4 - Lv5
Magic Prism/Retribution ★★★☆☆ Lv4 - Lv5
Verdict/Judment ★★★☆☆ Lv5
Godly Might ★★★☆☆ Lv5
Strike of Punishment ★★★★☆ Lv5
Glacial Tree
Frozen Blade ★☆☆☆☆ Lv4 - Lv5
Realm of Ice/Devouring Stream ★★☆☆☆ Lv3 - Lv4 - Lv5
Aqua Bestowal ★★☆☆☆ Lv3 - Lv4 - Lv5
Biting Cold ★★☆☆☆ Lv3 - Lv4 - Lv5
Siphon ★★☆☆☆ Lv4 - Lv5
Aqua Blessing ★★☆☆☆ Lv4 - Lv5
Icy Core ★★★☆☆ Lv4 - Lv5
Rapid Respose ★★★☆☆ Lv4 - Lv5
Flash Freeze ★★★★☆ Lv5
Arcane Coldness ★★★★☆ Lv5
Prayer of Frost ★★★★★ Lv5
-- --
Assassin
Venom Tree
Pain Amplification ★☆☆☆☆ Lv3 - Lv4 - Lv5
Darkness Poison ★☆☆☆☆ Lv3 - Lv4 - Lv5
Dual Sting ★☆☆☆☆ Lv3 - Lv4 - Lv5
Secret Art - Agony ★★☆☆☆ Lv5
Strike of Pain ★★★☆☆ Lv3 - Lv4 - Lv5
Sudden Strike ★★★☆☆ Lv4 - Lv5
Darkness Expert/Night Hunter ★★★☆☆ Lv4 - Lv5
Hurried Pain ★★★☆☆ Lv4 - Lv5
Intensified Nightmare ★★★☆☆ Lv5
Pain of Nightmare ★★★★☆ Lv4 - Lv5
Shadow Evasion ★★★★★ Lv5
Lurking Sting ★★★★★ Lv5
Edge Tree
Drastic Banish ★☆☆☆☆ Lv3 - Lv4 - Lv5
Shadow Spikes ★☆☆☆☆ Lv3 - Lv4 - Lv5
Swift Counter ★☆☆☆☆ Lv4 - Lv5
Secret Art - Blast ★★★☆☆ Lv5
Hypnotic Aggravation ★★★★☆ Lv4 - Lv5
Speed Seal/Speed Limitation ★★★★☆ Lv4 - Lv5
Embrace of Death ★★★★☆ Lv5
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Dark Tree
Focused Maneuver ★☆☆☆☆ Lv3 - Lv4 - Lv5
Ghost Shadow ★★☆☆☆ Lv3 - Lv4 - Lv5
Rapid Attack ★★☆☆☆ Lv3 - Lv4 - Lv5
Belief of Speed ★★☆☆☆ Lv4 - Lv5
Assassination Mastery ★★★☆☆ Lv4 - Lv5
Art of Hunting ★★★☆☆ Lv4 - Lv5
Advance Shadow protection ★★★☆☆ Lv5
Evasiveness ★★★☆☆ Lv5
Stealth Theory ★★★★☆ Lv4 - Lv5
Freedom of Wind/Contract of Blood ★★★★☆ Lv5
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Protector
Diamond Tree
Gust ★☆☆☆☆ Lv3 - Lv4 - Lv5
Earth Source ★☆☆☆☆ Lv3 - Lv4 - Lv5
Crushing Rage ★★☆☆☆ Lv3 - Lv4 - Lv5
Crushing Power ★★☆☆☆ Lv4 - Lv5
Magic Taunt ★★★☆☆
Lineage of Rock ★★★★☆ Lv4 - Lv5
Counter Time ★★★★☆ Lv5
Crushing Attack ★★★★☆ Lv5
Earthen Rage ★★★★★ Lv4 - Lv5
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Granite Tree
Light of Destruction ★☆☆☆☆ Lv3 - Lv4 - Lv5
Rage of the Mind ★☆☆☆☆ Lv4 - Lv5
Enrage ★★★☆☆ Lv3 - Lv4 - Lv5
Fury Lock ★★☆☆☆ Lv3 - Lv4 - Lv5
Fury of Light Knowledge ★★★☆☆ Lv4 - Lv5
Nature Aura ★★★☆☆ Lv5
Iceflame Aura ★★★☆☆ Lv5
Chaos Aura ★★★☆☆ Lv5
Blessing of Rocks ★★★★☆ Lv4 - Lv5
Precision of Light ★★★★☆ Lv5
Eye of the Storm ★★★★☆ Lv5
Ode of Light ★★★★☆ Lv5
Fist of Heaven ★★★★☆ Lv5
Marble Tree
Heart of the Sentinel ★☆☆☆☆ Lv3 - Lv4 - Lv5
Code of Taunt ★☆☆☆☆ Lv3 - Lv4 - Lv5
Abominable Will ★☆☆☆☆ Lv3 - Lv4 - Lv5
Magma Burst ★★☆☆☆ Lv4 - Lv5
Energy of the Land ★★★☆☆ Lv5
Chaos Taunt ★★★☆☆ Lv5
Guardian Boulder ★★★★☆ Lv4 - Lv5
Mass Taunt ★★★★☆ Lv5
Upheaval ★★★★☆ Lv5
Art of Guardians ★★★★★ Lv5
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Marksman
Precision Tree
Solid Shot ★☆☆☆☆ Lv3 - Lv4 - Lv5
Soulforce Return ★★☆☆☆ Lv4 - Lv5
Weakpoint Tag ★★☆☆☆ Lv4 - Lv5
Master Sniper ★★☆☆☆ Lv5
Soul Preservation ★★★☆☆ Lv3 - Lv4 - Lv5
Contact ★★★☆☆ Lv3 - Lv4 - Lv5
Swift Soul Trap ★★★☆☆ Lv4 - Lv5
Aimed Shot ★★★★☆ Lv5
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Soul Tree
Sixth Sense ★☆☆☆☆ Lv4 - Lv5
Soul Suspension ★★☆☆☆ Lv3 - Lv4 - Lv5
Soul Rift ★★☆☆☆ Lv4 - Lv5
Soul Precision ★★★☆☆ Lv3 - Lv4 - Lv5
Professional Hunter ★★★☆☆ Lv3 - Lv4 - Lv5
Remains of Soul ★★★☆☆ Lv3 - Lv4 - Lv5
Durability ★★★☆☆ Lv4 - Lv5
Stray Bullet ★★★☆☆ Lv5
Soul Concentration ★★★★☆ Lv5
Soul Discharge ★★★★★ Lv5
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Burst Tree
Heat Bullet ★☆☆☆☆ Lv3 - Lv4 - Lv5
Stone Smelt ★☆☆☆☆ Lv3 - Lv4 - Lv5
Motivate ★★☆☆☆ Lv3 - Lv4 - Lv5
Efficient Penetration ★★☆☆☆ Lv3 - Lv4 - Lv5
Speed of Fire ★★★☆☆ Lv4 - Lv5
Swift Penetration ★★★☆☆ Lv4 - Lv5
Shrapnel ★★★☆☆ Lv4 - Lv5
Soul Resistance ★★★☆☆ Lv5
Flame Profession ★★★★☆ Lv5
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Bard
Wind Tree
Windblade Shield ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Solo of Wind ★★☆☆☆ Lv3 - Lv4 - Lv5
Ferocity of Wind ★★☆☆☆ Lv3 - Lv4 - Lv5
Movement: Song of Wind ★★☆☆☆ Lv5
Windstorm Movement ★★☆☆☆
Infuriate ★★★☆☆ Lv4 - Lv5
Art of Music ★★★☆☆ Lv4 - Lv5
Gentle Sway ★★★☆☆ Lv5
Advance Voice of Freedom ★★★☆☆ Lv5
Acoustic Stretch ★★★★☆ Lv4 - Lv5
Inspire ★★★★☆ Lv5
Water Tree
Acqua Rhymes ★☆☆☆☆ Lv3 - Lv4 - Lv5
Inspired Appearance ★☆☆☆☆ Lv3 - Lv4 - Lv5
Acuity ★★☆☆☆ Lv3 - Lv4 - Lv5
Endure ★★☆☆☆ Lv4 - Lv5
Waving Ripple ★★★☆☆ Lv4 - Lv5
Water Harmonics ★★★☆☆ Lv4 - Lv5
Tuneless Water ★★★☆☆ Lv4 - Lv5
Lingering Melody ★★★★☆ Lv4 - Lv5
Advanced Cord of Raindrop ★★★★☆ Lv5
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Light Tree
Melody of Healing ★☆☆☆☆ Lv3 - Lv4 - Lv5
Angelic Chorus ★☆☆☆☆ Lv3 - Lv4 - Lv5
Shine ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blessing of Light ★☆☆☆☆ Lv3 - Lv4 - Lv5
Light of Life ★★★☆☆ Lv5
Halo ★★★★☆ Lv4 - Lv5
Softening Melody ★★★★☆ Lv5
Solo of Light ★★★★☆ Lv5
Sustained Melody ★★★★☆ Lv4 - Lv5
Notes of Light ★★★★☆ Lv5
Hymn: Song of Life ★★★★★ Lv5
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Vampire
Blood Tree
Night Escape ★☆☆☆☆ Lv3 - Lv4 - Lv5
Advanced Vampire's Sigil ★★☆☆☆ Lv3 - Lv4 - Lv5
Stagnate ★★☆☆☆ Lv3 - Lv4 - Lv5
Bloody Evil Strike ★★☆☆☆ Lv5
Insigna Energy ★★★☆☆ Lv5
Blood Demon ★★★☆☆ Lv4 - Lv5
Blood Knowledge ★★★☆☆ Lv4 - Lv5
Evil Blood ★★★★☆ Lv4 - Lv5
Batwing Shadow ★★★★☆ Lv5
Seed of Life ★★★★★ Lv5
Feast
Dark Tree
Eyes of Darkness ★☆☆☆☆ Lv3 - Lv4 - Lv5
Darkned Wrath Kill ★★☆☆☆ Lv3 - Lv4 - Lv5
Sprout ★★★☆☆ Lv3 - Lv4 - Lv5
Demon of Darkness ★★★☆☆ Lv3 - Lv4 - Lv5
Advanced Dark Ripple ★★★☆☆ Lv4 - Lv5
Darkness Invasion ★★★☆☆ Lv5
Force of Shadow ★★★★☆ Lv4 - Lv5
Seed of Darkness ★★★★★ Lv5
Sudden Darkness ★★★★★ Lv5
Mana Explosion ★★★★★ Lv5
Feast
Inferno Tree
Curse Elegy ★☆☆☆☆ Lv3 - Lv4 - Lv5
Gale Wings ★☆☆☆☆ Lv3 - Lv4 - Lv5
Blazing Evil Death ★☆☆☆☆ Lv3 - Lv4 - Lv5
Lingering Blaze ★★★☆☆ Lv3 - Lv4 - Lv5
Unquenchable Flames ★★★☆☆ Lv4 - Lv5
Blazing Charmed Stike ★★★☆☆ Lv5
Evil Flame ★★★☆☆ Lv5
Weaken ★★★☆☆ Lv5
Hasted Hellfire ★★★☆☆ Lv5
Gluttony ★★★★☆ Lv4 - Lv5
Seed of Flame ★★★★★ Lv5
Inferno Bat ★★★★★ Lv5
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