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Sunday, March 17, 2013

Guild Base Exorcism

Guild Requirement: Optional, but highly recommended.
Location : Guild Base


A guild base exorcism, exo for short, is a fairly easy, multi-guild event that anyone lv30+ can do. If this event is hosted by another guild, there is a 10s entrance fee. Participating in your guild's exo means that there is free entrance and it increases the amount of benefit given to the guild, so it is recommended that you attend our guild's exo if possible.

Registration for an exo begins 15 minutes before it starts. There are no late entries once registration closes/exo starts, so be there early. You can use that time to get into a party. Being in a party is not necessary to participate, but it does help healers find their targets.

Make sure you have 10s with you if you are not attending your own guild's exo. Enter the hosting base. You will see three npcs standing near the trackstone. You want to talk to the larger one in the middle if it is our exo - he will charge you nothing to transport you to the exorcism field. If you are going to a different guild's exo, you will need to talk to the one on the left - he will charge you 10s to transport you to the exorcism field.

Once at the field you will have to wait for the event to begin. Use this time to get a little snack, a drink, and make friendly with your fellow exorcisers.

When the exo begins, three altars will appear along the back of the field. You will need to pick up the nodes from the altar (just hover your cursor until you see a hand, then click). Once you have a node, run it down to the corresponding battery vessel at the other end of the field. Running through the battery automatically drops off your node and replenishes your hp. Continue this until your battery is fully charged. Once yours is fully charged, move on to another altar and repeat.

Tip: You can pick up as many nodes as you have space in your bag. After picking up a node, move away from the altar, then back to it. You should now see a hand again that will let you pick up another node. Be aware that while picking up nodes you are also being attacked by mobs - don't let your health get too low before going to the battery. When you get to the other end, you will need to run through the battery, away from the battery, and back through it again for as many nodes as you have in your bag. It helps to have your bag open while doing this so that you can monitor when all are gone. Each node you deliver contributes gold to your guild's reserves in your name if it is your own guild's exo.

Once all batteries are fully charged, presents will appear on the ground. Pick one up - you will get exp for you; zeal and contribution for your guild.

Next step is raising the pylons on the soul traps. The trap bases will appear on the ground on either side of the generator in the middle of the field. Spam click on the base until the pylon appears. Once your pylon appears, move on to the next base.

Once all are done, more presents appear. Grab one. Yay! More stuff.

Next phase is killing the chaotic souls that will attack the traps. Malevolence (the boss) will follow one player around. That player can try to pass him off onto another player using the skill they will get automatically to repel Malevolence, or they can just keep him busy.

Once all traps have been protected, more presents will appear. You know what to do.

Now it's time to kill Malevolence. Lowbies and low attackers man the traps while the higher levels and heavy hitters attack the boss. The forces can be released from the traps by clicking on them. Fire damages the boss, Holy reduces his attack, and Pure reduces his shield. Hit Pure as much as possible. Fire does not do as much damage as the characters can once the shield is down.

Once Malevolence is dead the exo is over.

The guild gets the stats it needs and you get great exp/soul power: win-win.

Additional Info:
  • An exo costs the guild 10g from the guild reserves.
  • A guild can host multiple exos each game week. The number they can host depends on the guild's level. 
  • There is an 8 hours cooldown after an exo in which you can not start another guild base activity - this includes campfires.
  • A player can attend multiple exos but only get a set amount of exp via an exo per game week. This is generally covered in one exo.
  • Your exo activities generate gold for the guild only if it is your guild's exo.
  • You get 8 dedication pts total for completing an exo.
  • You have a chance of winning an starlight upon completing the last exo quest and taking your present.

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